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Terminating Edge LoopsThis technique shows how to use the Bandsaw to add detail. It also explains how to terminate Edge Loops, when you don't want to cut through the entire object.
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TrianglesTriangles can be used as anchors for any stray Vertices. As soon as you add to them, they become Quads, which seems to me like a 'Win Win' situation.
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Subdivide PolygonsHere's an example of Subdividing to add local detail and re-stitching without using Triangles. Construct > Subdivide > Subdivide (D Key)
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Spin Quad Pairs (CTRL + k)'Spin Quads' might not seem that exciting but you'll find it useful, when boxing out a head, to control the flow of the mesh. See Also: Userdelta's 'Spin Shift' Head Modeling videos: Detail > Polygons > Spin Quads (CTRL + K Key)
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Disk ObjectsThis is a quick solution for creating eight sided Disk Objects that can be converted to a SubPatch. Create > Objects > Disk
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