Meta-Primitives - Introduction
The quality of Meta-Primitives seems to be an issue, even at high-res. I've
always assumed that it's a legacy feature, but please don't quote me on that.
Results are heavily dependent on the 'Metaball Render Resolution' in the
Object Properties panel (Layout). So you'll need to push this to get the best
results and look at clever surfacing techniques to hide the imperfections.
But having said this, they are a lot of fun to play with, especially if you
like that T3 liquid metal effect. But I'd also recommend taking a look at
'Blending Modes' with 'Surface Hypervoxels' as a possible alternative.
Meta-Primitives do also work with animated displacement maps, check my
Quicktime example below.
View Quicktime

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